Difference between revisions of "Jedi Mind Trick"

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(Directions)
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===Directions===
 
===Directions===
Stand in a circle with one person in the middle. Excepting the particpant in the middle each person in the circle should have their place marked by something.  Place markers may be anything but a simple solution for indoor play is to use one shoe from each person.  The goal of the person in the center is to take another participant’s place in the circle. Members of the outer circle attempt to switch places without losing a spot in the circle to the person in the middle. To switch places, a participant on the outside makes eye contact with another member of the circle and then both members run across the circle and switch places. No talking or additional gestures can be used.
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Stand in a circle with one person in the middle. Excepting the participant in the middle each person in the circle should have their place marked by something.  Place markers may be anything but a simple solution for indoor play is to use one shoe from each person.  The goal of the person in the center is to take another participant’s place in the circle. Members of the outer circle attempt to switch places without losing a spot in the circle to the person in the middle. To switch places, a participant on the outside makes eye contact with another member of the circle and then both members run across the circle and switch places. No talking or additional gestures can be used.

Revision as of 19:53, 23 June 2008

Objectives

Icebreakers/Warmups | Communication | Circle Games | Running Games |

Group Size

Medium

Materials

Place markers

Set Up

None

Directions

Stand in a circle with one person in the middle. Excepting the participant in the middle each person in the circle should have their place marked by something. Place markers may be anything but a simple solution for indoor play is to use one shoe from each person. The goal of the person in the center is to take another participant’s place in the circle. Members of the outer circle attempt to switch places without losing a spot in the circle to the person in the middle. To switch places, a participant on the outside makes eye contact with another member of the circle and then both members run across the circle and switch places. No talking or additional gestures can be used.