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Minefield

2,083 bytes added, 16:29, 19 July 2007
Variations
 
===Objectives===
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===Variations===
Another version of a similar game with the same name is to create a grid of squares on the ground with tape, chalk, or rope (I would suggest 6 squares x 6 squares for a group of 4-7 people). In advance, a facilitator will draw a small replica grid on paper marking '''ONE''' specific route a team can take to successfully make it from one end of the grid to the other without hitting a mine (which is any square not on the "safe route". Typically, a participant can move only one square at a time either right or left, front or back, but not diagnally. The object is for the entire team, one person at a time, to successfully navigate across the "minefield" without hitting a space designated as a "mine". To begin, the facilitator will guide the first participant to the starting square, and then the participant must chose a square which they think is "safe". If the square they choose is not on the pre-designed "safe route", they hit a mine, and then must backtrack to the starting point the '''''exact way''''' they used to get the mine. Once successfully back to the starting square, the team must start over with a new member of the team attempting to find the "safe route". This continues, one team member at a time, until they have discovered the "safe route" and '''''all''''' members of the team have made it across the minefield. No team member should go twice until each team member has taken a turn. Additional twists can be added by making certain members of the team unable to speak or give directions to their teammates, or by blindfolding a team member. Competition between different teams can be made by keeping score of the number of "mines" each team hits (both on the way to the finish, '''and''' while backtracking back to the start), or by keeping track of the amount of time it takes to get the whole team successfully across. If in a competition, each team should do the exercise seperately with a different "safe route" (although the facilitator should make each "safe route" similar enough to the other as to not create an advantage for one team).
===Debrief Questions===
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