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Party Puppet People

317 bytes added, 15:51, 12 October 2010
added categories, and moved image to the right side
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[[Image:party.jpgjpgthumb|200px|right|Demonstrating the [[Party Puppet People]]Team Building Activity]] 
===Objectives===
To build competitive spirit, while enhancing relationships with other players.
 
[[Category:Icebreakers/Warmups]] [[:Category:Icebreakers/Warmups| Icebreakers/Warmups]] |
[[Category:Communication]] [[:Category:Communication| Communication]]
[[Category:Collaboration]] [[:Category:Collaboration| Collaboration]]
 
 
===Group Size===
<!-- please delete whichever group size(s) are not appropriate for this activity --->
* [[Category:Large]] [[:Category:Large| Large]]
A minimum of 6 players is ideal.
 
===Materials===
For this activity you will need:
===Set Up===
Players will break up into teams of 3 or more. Each team must establish a team name. Give each team 10 pieces of paper and a pencil or pen. Instruct them to write down a different verb or noun that can be acted out on each piece. Switch papers with another team without looking at their answers.
 
===Directions===
Each team will have an audience, puppet, and puppet master. If there are teams of 3, there will be only one person in the audience. This person
Disclaimer: This game involves noninvasive touching. Participants who are uncomfortable with touching aspects should play the role of the audience.
Example actions/nouns: Swimming, Painter, Hairdresser, or Juggling.
 
===Debrief===
Teams should feel they have bonded within their individual teams as well as with everyone participating in the game. They will build relationships through having fun with the activities and enjoying themselves. The activity will also help to make everyone feel more comfortable around each other.
 
===Alternatives===
If there are less than 6 people in the entire group, the group can form smaller teams and have the puppet also guess what they are doing instead of having an audience.
Teams can play to for more or less points if they have more or less time to play the game in. If teams are finding they cannot guess within 45
seconds, they can extend the guessing time.
 
 
 
 



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